/* Smiley set for editor, in natural order.
Please try to use similar syntax in your sets, because the parser is quite sensitive.
name - smiley name (for internal use)
code - representation in text
file - representation as image
prio - priority for parsing. 1 is highest, 50 is normal. Usually smilies which may
intersect with other smilies have higher priorities over them.
lang - internationalized tip
*/
var smileSet = [
	{
		name: "smile",
		code: ":)",
		file: "smile.gif",
		prio: 60,
		lang: smileL.smile
	},
	{
		name: "sad",
		code: ":(",
		file: "sad.gif",
		prio: 60,
		lang: smileL.sad
	},
	{
		name: "wink",
		code: ";)",
		file: "wink.gif",
		prio: 50,
		lang: smileL.wink
	},
	{
		name: "grin",
		code: ":D",
		file: "grin.gif",
		prio: 50,
		lang: smileL.grin
	},
	{
		name: "surprised",
		code: ":O",
		file: "surprised.gif",
		prio: 50,
		lang: smileL.surprised
	},
	{
		name: "tongue",
		code: ":P",
		file: "tongue.gif",
		prio: 50,
		lang: smileL.tongue
	},
	{
		name: "confused",
		code: ":/",
		file: "confused.gif",
		prio: 50,
		lang: smileL.confused
	},
	{
		name: "sunglasses",
		code: "B)",
		file: "sunglasses.gif",
		prio: 50,
		lang: smileL.sunglasses
	},
	{
		name: "angry",
		code: "X-(",
		file: "angry.gif",
		prio: 50,
		lang: smileL.angry
	},
	{
		name: "sleeping",
		code: "I-)",
		file: "sleeping.gif",
		prio: 50,
		lang: smileL.sleeping
	},
	
	{
		name: "angel",
		code: "O:-)",
		file: "angel.gif",
		prio: 10,
		lang: smileL.angel
	},
	{
		name: "devil",
		code: ">:)",
		file: "devil.gif",
		prio: 10,
		lang: smileL.devil
	},
	{
		name: "kiss",
		code: ":-*",
		file: "kiss.gif",
		prio: 30,
		lang: smileL.kiss
	}
];
// Editor dialog display properties
var smileBox = {
	width: 200, // Width in px
	height: 160, // Height in px
	perRow: 4 // Smilies per row
};