Foren / Cotonti / Skins / Cotonti Skin Competition

ErsteVorherige123456NächsteLetzte

Support thread

GHengeveld
#31 4. August 2009, 19:55
Thanks, it took me half a day to perfect it, though I have to admit that it was inspired by another site, Xero.com. In my opinion though, it's different enough so it won't be noticed ;)

Added 6 hours 17 minutes later:

Here's a new version:


Dieser Beitrag wurde von Koradhil (am 5. August 2009, 02:13, vor 14 Jahre) bearbeitet
duck101
#32 5. August 2009, 02:47
Hey it's looking really nice, keep it up . It's simple and seems very well organized.
SunChase
#33 5. August 2009, 03:04
totaly agree
[url=http://ka13.orgfree.com]KA13[/url] - The essence of creativity
robofreak111
#34 7. August 2009, 02:39
This is my final:
http://i27.tinypic.com/5kg7if.png

I need a coder. Please PM me if you would like to work with me.
Also, please give me your feedback. Thanks!
GHengeveld
#35 7. August 2009, 03:31
Interesting entry, I wonder how you'd do shadows or bevels in paint.

My entry is in the HTML/CSS coding stage, I have a work in progress online here. The code could be more efficient here and there but I guess it's ok. Feedback is appreciated.
musiconly
#36 7. August 2009, 07:18
Love your skin, only one question. Why do you have two "home" links? icon home and link home
Trustmaster
#37 7. August 2009, 14:38
I think it's missing footer :)
And I would recommend some readings about semantic markup, because it is very important for a skin that tends to be an example of good coding and SEO. Here are useful articles:
May the Source be with you!

Dieser Beitrag wurde von Trustmaster (am 7. August 2009, 15:05, vor 14 Jahre) bearbeitet
GHengeveld
#38 7. August 2009, 17:43
Well, most of it is semantic. The only thing I'm sure you don't like is the <div><div><div>...</div></div></div> thing. Unfortunately this is (as far as I know) the only way to get flexible blocks with borders and rounded edges in a cross-browser and W3C validated way, without using javascript.
I personally prefer not to use this technique, but sometimes I just have to in order to get the desired effect. I could replace some things with fixed-width alternatives though, which would remove the need for div clustering like that.

Although I agree that semantic markup is very important, it is not the holy grail of webdevelopment, and because of that we don't need to have entirely semantic markup (that would only limit our options). I'm not writing the HTML for the next CSS Zen Garden.

Dieser Beitrag wurde von Koradhil (am 7. August 2009, 18:01, vor 14 Jahre) bearbeitet
Trustmaster
#39 8. August 2009, 18:22
OK, I hate fixed width layouts :)
May the Source be with you!
GHengeveld
#40 9. August 2009, 03:59
Good, my skin can be easily edited for different widths. There is one single value in the CSS that controls the page width (default is 960px), most other widths are percentages. The background image would have to be edited too, because that is fixed width (1x960px).
young mone
#41 9. August 2009, 04:44
do i have to make the skin up from nothing?
[url=<a href="">http://pspw.co.cc]All</a> your game needs and more[/url]
GHengeveld
#42 9. August 2009, 04:52
Best way is to start with a design in plain HTML, CSS and images. Then you have to make it into a skin by cutting the HTML into pieces and adding the tags.
I suggest you copy an existing skin to make sure you don't forget any files. Just don't be lazy and keep the originals, you should edit them all.
young mone
#43 9. August 2009, 05:31
ok thanks because i was going to use the ice skin :D
[url=<a href="">http://pspw.co.cc]All</a> your game needs and more[/url]
Lombi
#44 9. August 2009, 06:08
And I love fixed layouts :)

Just mentioning :)
<a href="http://www.domenlo.com">Surreal Art</a>
robotik
#45 6. September 2009, 04:20
so whats the status of the compo? isnt it finished?

ErsteVorherige123456NächsteLetzte